Jupiter's Cabin

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Offensive

 * 1) Children of Jupiter have the ability to create medium sized bolts of lightning that can be directed to strike near them; doing so drains them a moderate amount.
 * 2) Children of Jupiter have the ability to flow an electrical current into any sort of metal weaponry which will shock anyone it strikes; the current can only be maintained while they are holding the weapon.

Defensive

 * 1) Children of Jupiter can send an electric current through their body which gives them the ability to move extremely fast for a short time; however, they cannot have a weapon drawn so the speed is purely for evasion.
 * 2) Children of Jupiter have the ability to emanate a field of electrical energy which stuns anyone nearby them for a short time; while maintaining the field, they cannot move.

Passive

 * 1) Children of Jupiter are innately resistant to both electricity and lightning.

Supplementary

 * 1) Children of Jupiter have the ability to hover or fly, however, the longer they fly the more it drains them.
 * 2) Children of Jupiter have the ability to call upon the winds to speed their movements or attacks; this can also be used oppositely to slow the movements or attacks of others.
 * 3) Children of Jupiter are able to call to their aid a flock of birds, that will then help to either defend or attack, but only for a short time.

Counsellor Only

 * 1) In rare cases, children of Jupiter have the ability to create a large lightning storm which will begin to randomly strike the nearby area with large bolts of lightning, with no regard to friend or foe; doing so drains the child of Jupiter extremely.

Traits

 * 1) Children of Jupiter generally make strong leaders.
 * 2) Children of Jupiter are generally good at predicting the weather, as Zeus was also the god of weather.
 * 3) Children of Jupiter are rarely afraid of heights.
 * 4) In some cases children of Jupiter are prone to being claustrophobic, as they generally prefer open spaces.

Roleplay
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